using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public partial class SystemPanel
{
    private Button m_ExitButton;

    private GameObject m_FuncGroup;

    public override void InitializedObj()
    {
        base.InitializedObj();

        m_ExitButton = UIObj.transform.Find("Exit").GetComponent<Button>();
        m_FuncGroup = UIObj.transform.Find("FuncGroup").gameObject;
    }
}